Yakuza (PS2)
Developer: Amusement Vision
Developer: Amusement Vision
Developer: Amusement Vision
Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: September 5, 2006 (US)
Release Date: September 15, 2006 (UK)
Release Date: September 21, 2006 (AU)
M for Mature: Mature Sexual Themes, Realistic Blood, Realistic Violence, Strong Language, Use of Tobacco and Alcohol
PEGI: 18+
OFLC: MA15+
Yakuza
Yakuza (PS2)

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Developer: Amusement Vision
Developer: Amusement Vision
Developer: Amusement Vision
Publisher: SEGA
Publisher: SEGA
Genre: Action Adventure
Release Date: September 5, 2006 (US)
Release Date: September 15, 2006 (UK)
Release Date: September 21, 2006 (AU)
M for Mature: Mature Sexual Themes, Realistic Blood, Realistic Violence, Strong Language, Use of Tobacco and Alcohol
PEGI: 18+
OFLC: MA15+

Yakuza Walkthrough & Strategy Guide

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Published: Jan 28, 2006

Walkthrough

<< Previous Chapter 11 Chapter 12 Chapter 13 END

Game Time

Use the item box and save point in Fuma's room as you need to. Haruka and Fuma will stay with Terada while you deal with the attackers.

There are fights absolutely everywhere, and Kazuma isn't sure where to start. But then, some of Shimano's men spot Kazuma, and it's on.

The first fight is pretty simple, despite being against like a dozen baddies. At this point, you should mop them up easily, weapons or no.

Story Break

Shimano himself appears, and orders his men to torch the ship. They do, and Kazuma barely makes it off. He manages to get back to the dock, where Fuma, Terada, and Haruka are waiting for him safely.

The reunion doesn't last long, as Shimano and his men find them all. Words are exchanged, and Fuma summons some backup. Time for open warfare!

Game Time

This battle is about 5-on-8, with the odds against you. Shimano is, naturally, the toughest of the bunch, and his minions will annoy you.

Your first goal should be to grab one of the minions and throw him into Shimano. That will knock Shimano down and make him drop his weapon. After that eliminate the minions. Your allies won't help against Shimano very much, but Shimano is a breeze if you use the shifting technique like you did against Majima.

Story Break

Defeated, Shimano cries as Kazuma walks away for a happy reunion. However, Shimano spots a nearby grenade, and chucks it at Fuma and Haruka. Fuma shields Haruka at the same time Terada opens fire on Shimano. Shimano dies, and Haruka is safe, but Fuma took the majority of the grenade.

Fuma is dying, and he tells Kazuma that Yumi is at Ares and is in danger. Kazuma needs to get there and keep her safe. Fuma also drops the bombshell that he's in possession of Chairman Sera's will, and hands it over to Kazuma to keep safe. As if this weren't enough, Fuma admits that he's the one who killed Kazuma's parents to make him an orphan. Kazuma, surprisingly, takes that last bit of news in stride, simply saying that Fuma was enough a father anyway. Or at least, he tries to, but Fuma snuffs it before he can finish.

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